Heavenly Guardian Rpg Ps2 Ntsc Us Factory Seald : 60 results priced between £5.00 and £50.00

Heavenly Guardian Rpg Ps2 Ntsc Us Factory Seald

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60 Heavenly Guardian Rpg Ps2 Ntsc Us Factory Seald £5.00 £50.00 /l/Heavenly-Guardian-Rpg--Ps2-Ntsc-Us-Factory-Seald
  • Bestiary 2 : Pathfinder RPG
    Bestiary 2 : Pathfinder RPG

    Go beyond goblins with an army of fantasy’s most fearsome foes! Bestiary 2 presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this collection of creatures you’ll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure’s call. In addition, new...

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    Mage The Awakening RPG: Legacies: Guardians of the Veil
    Mage The Awakening RPG: Legacies: Guardians of the Veil

    "Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret - and we make sure it stays that way." -- Coatlicue, famulus Susceptor of the order

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  • Witch Hunter RPG
    Witch Hunter RPG

    Such a duty is one that few would choose willingly, particularly if they understood the nature of their foes. And indeed, when those foes are invisible to the untutored eye, even a willing guardian would never know that his efforts were needed. But those precious few, given sight of the Adversary, and the will to face them, are the Witch-Hunters. Those rare persons, men and women, Christian, Jew or otherwise live a hard life. A life with no home but one’s boots, no kitchen but a fire-pit, and never...

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  • Seventh Seal RPG Revised
    Seventh Seal RPG Revised

    The Seventh Seal is a horror roleplaying game inspired by biblical mythology and the Book of Revelation. Players assume the roles of Sentinels, mortal guardians invested with supernatural powers from Heaven. The Sentinels are the last echelon of light, the final righteous stroke against the rising tide of dark entities that seek to claim the souls of humanity.

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  • Stars Without Number RPG: Skyward Steel
    Stars Without Number RPG: Skyward Steel

    Join the Thousand Lights of the Stellar Navy in this supplement to the Stars Without Number roleplaying game. Take on the roles of the men and women of the Fleet, the sky-bourne protectors of the homeworld and its shield against the outer night. Whether a grizzled rating, dauntless officer, or elite Deep Black espionage operative, Skyward Steel offers both GMs and players the tools to embrace both the duties and the terrible freedom of these guardians among the stars.

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  • Pathfinder RPG Module: Academy of Secrets
    Pathfinder RPG Module: Academy of Secrets

    Every year the professors at the Acadamae, Korvosa’s prestigious school of the arcane arts, host the Breaching Festival, where the city's most skilled infiltrators are invited to try to infiltrate the school, testing their luck against the university's students, otherworldly guardians, and deadly traps for a chance at a fortune in gold and magical treasure. This year, your heroes number among those invited to test the defenses of a new generation of Acadamae apprentices, but something more than the...

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  • Pathfinder RPG Module: Tomb of the Iron Medusa
    Pathfinder RPG Module: Tomb of the Iron Medusa

    Hidden in the remote southern range of the World’s Edge Mountains lies a mysterious necropolis protected by legendary guardian known as the Iron Medusa. When the last heir of the dungeon’s long-dead noble builders hires the heroes to explore the forlorn and deadly site in search of evidence that may clear his family name, the heroes soon find themselves in over their heads. For the Tomb of the Iron Medusa does not give up its secrets lightly, and the dangerous truths that lie within these trap-laden...

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  • Pathfinder RPG: Mythic Adventures
    Pathfinder RPG: Mythic Adventures

    Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster. New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow. A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every...

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  • Rifter 64 Palladium Books RPG House Periodical
    Rifter 64 Palladium Books RPG House Periodical

    Every issue of The Rifter® is an idea factory that helps players and Game Masters to generate new ideas and keep their games fresh. It provides useful, ready to go, source material gamers can just drop into their ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. It offers new characters, O.C.C.s, powers, magic, weapons, adventure and ideas for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider. Every issue has material...

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  • Black Crusade RPG: The Tome Of Excess
    Black Crusade RPG: The Tome Of Excess

    Rules for expanded interactions and social combat allow players of all alignments to seduce their foes into becoming devoted lackeys. Players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Demons of Contrition, the xenos guardians of the Forbidden Portal, Malignia’s deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to...

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  • RPG = Role Playing Girl Zine 2010
    RPG = Role Playing Girl Zine 2010

    RPG = Role Playing Girl is an anthology of essays by and about women who play role-playing games. The 2009 edition brought you many articles by women about their experiences with gaming, focusing mostly on North America. For the 2010 edition, we put out the word to women all over the globe to get in touch to tell us about their communities, the games they love and what they bring to the table—in every way imaginable.

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  • Anima: Beyond Fantasy RPG: Those Who Walked Amongst Us: Volume I
    Anima: Beyond Fantasy RPG: Those Who Walked Amongst Us: Volume I

    Enrich your campaign with High Elder Elementals, C’iel and Gaira dragons, Oni, Succubi, and Demon Queens and Princes. Discover the terrors of the Machine and the origin of Omega, the ultimate being, prophesied to bring about the end of time. Effortlessly stage mass battles as flexible, new rules allow a handful of powerful heroes to stand against hordes of any size. Find rules for epic, dramatic confrontations that trace the parry and thrust of evenly matched combatants in a dance of death. Those...

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  • Heroes and Villians Vol.2 : DC Adventures RPG
    Heroes and Villians Vol.2 : DC Adventures RPG

    Vol. II picks up where Vol. I left off, covering characters from the League of Assassins and Legion of Super-Heroes to Zatanna and Zauriel. With Heroes & Villains in-hand, you will never lack for characters to use in your game, from heroic guest-stars and villainous foes to heroes suitable as ready-to-play characters. You'll also have a comprehensive guide for modeling your own DC characters based on existing examples. It's the comprehensive guide to the heroes and villains of the DC Universe no...

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  • The Dresden Files Rpg Volume 2: Our World
    The Dresden Files Rpg Volume 2: Our World

    Dresden Files RPG: Volume 2 - Our World: Volume 2...

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  • Dungeon Crawl Rpg - Classics 82 - Bride of the Black Manse
    Dungeon Crawl Rpg - Classics 82 - Bride of the Black Manse

    Fantastic Source Book for Dungeon Crawl Roleplaying Game - Rapid Delivery Description Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held...

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  • Base Raiders RPG: Superpowered Dungeon Crawling
    Base Raiders RPG: Superpowered Dungeon Crawling

    Every superhero and villain disappeared a year ago. Some of their secret labs, headquarters, and lairs were found, but many more remain hidden. Treasures, unique artifacts, and secret knowledge can be found in the bases, prizes worth risking death from the traps and guardians left behind.

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  • Dungeon Crawl Classics RPG Limited Ed. 2
    Dungeon Crawl Classics RPG Limited Ed. 2

    The hit RPG of the year, Dungeon Crawl Classics offers another limited-edition collectible for the dedicated fan! This beautiful Doug Kovacs cover displays the rawness of magic in the DCC RPG world, with a terrifying wizard engaged in a dastardly ritual. Available only for a short time, this alternate cover is the perfect option for a player who wants variety in his rulebooks.

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  • Sundered Skies Compendium 2 : Savage Worlds RPG
    Sundered Skies Compendium 2 : Savage Worlds RPG

    In Songs Of Remorse mini-campaign the heroes find themselves battling to prevent the Bright Cabal from repeating a tragic experiment which destroyed an entire island. In Mindthief, they become caught up in the schemes of a vampire lord with a unique, and terrifying power. Schemes which lead them back to a ghost haunted barren island. In Mists Of Savannah, they are lured to a recently discovered jungle isle where they are locked in a deadly race to solve a mystery as old as the Sundering. Finally...

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  • Hellfrost Adventure Compendium 2 : Savage Worlds RPG
    Hellfrost Adventure Compendium 2 : Savage Worlds RPG

    This book contains a collection of Seasoned rank fantasy adventures designed for the popular Hellfrost setting. Each adventure gives detailed information for the GM and includes all the story background, maps and full creature stats for easy play.

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  • Battletech RPG: 25 Years of Art and Fiction
    Battletech RPG: 25 Years of Art and Fiction

    Twenty-five years after FASA published BattleDroids, a stand-alone box game recreating the giant robo/mecha science-fiction action of the best anime, Catalyst Game Labs is set to celebrate the silver anniversary of this unique science-fiction game that became BattleTech in its second year of existence. Kicking it off will be this deluxe oversized 160-page art book filled with a retrospective sample of 25 years of art, plus over a hundred thousand words of new original fiction from top BattleTech...

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  • Dragon Age RPG Boxed Set 2
    Dragon Age RPG Boxed Set 2

    The Dragon Age RPG has been called the best introduction to RPGs in 30 years. Set 1 put adventurers on their path and covered characters of level 1 to 5. Now Set 2 brings them to the next stage of their journey, providing everything needed to play characters of level 6 to 10. Its many highlights include rules for playing the legendary Grey Wardens, the introduction of roleplaying and exploration stunts, nearly 40 new spells, expanded world info and character backgrounds, and the addition of specializations...

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  • Exalted RPG: Compass Vol.2: The Wyld
    Exalted RPG: Compass Vol.2: The Wyld

    Outside the bounds of Creation, there exists an infinite expanse of roiling chaos that breaks upon the shaped world like a stormtossed sea against the shore, threatening to wear it away. Where it does wear away, reality breaks down and savage denizens of the chaos beyond Creation dwell.

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  • Outbreak: Undead RPG: Annual #2
    Outbreak: Undead RPG: Annual #2

    This Annual can benefit new players to catch up on what they’ve been missing. While it allows veteran players to have a quick reference of the material they’ve faithfully downloaded each month, re-edited and categorized for ease-of-reference.

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  • Pathfinder RPG: Bestiary 2
    Pathfinder RPG: Bestiary 2

    More than 300 different monsters. Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures. Challenges for any adventure and every level of play. Hosts of new templates and variants, including simple templates for on-the-fly creature customization. Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat. New rules for creating and running high-level menaces. Expanded universal...

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  • SLA Industries RPG: Hunter Sheets Issue 2
    SLA Industries RPG: Hunter Sheets Issue 2

    HunterSheets return with 20 more enemies to threaten the stability of the industrial giant. In this issue, these missions take the Operatives into the lowest recesses of Downtown where they'll face monsters as yet unknown by Station Analysis, like members of The Mesha - a powerful serial killer cult, and hunt down traitor subversives like Radio Clash and General Sidi Gejkta that are building massive military forces to stand against SLA.

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  • Spycraft RPG: 2.0 Declassified: Odd Jobs
    Spycraft RPG: 2.0 Declassified: Odd Jobs

    Spycraft Declassified: Odd Jobs collects the strangest and most fantastic of Crafty Games’ PDFs and Signs & Portents articles, including classic Greek and fantasy races from Origin of the Species, sanity-blasting cosmic horror and advanced stress rules from Fragile Minds, a new capsule setting that can take you literally anywhere you want to go, a new agenda for World on Fire that’s out of this world, and a ready-to-play adventure! Take your game in a whole new direction with this wild new Spycraft...

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  • Traveller RPG: Adventure 2: Prison Planet
    Traveller RPG: Adventure 2: Prison Planet

    At some point in time, every Games Master will need this adventure – after all, it is the lot of players to constantly get into trouble with the law, and one day they will cross the line. . . Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape. With two different lists of guards and in-mates, Prison Planet can even be used more than once with the same group of players...

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  • Traveller RPG: Alien Module 2 - Vargr
    Traveller RPG: Alien Module 2 - Vargr

    This book is packed with information for both players and referees. New rules for careers allow players to create their own Vargr characters, which are then well served by technology and ships designed by and for the Vargr. Chapters are devoted to playing a Vargr and how their society and culture are structured. Finally, we have also included a complete sector to explore, meshing seamlessly with the Spinward Marches – the Gvurrdon sector.

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  • Traveller RPG: Book 2 - High Guard
    Traveller RPG: Book 2 - High Guard

    With a new and highly evolved starship construction system and a wealth of choices for weapon emplacements and other additions, no captain will want to venture into space withouot this important manual at his side.

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  • Traveller RPG: Supplement 12: Dynasty
    Traveller RPG: Supplement 12: Dynasty

    A complete guide on founding, growing and running your own world in Traveller, this book enables the creation of sociologically diverse solar systems or even empires. Covering a wide range of aspects involving governments, infrastructure, trade, military defences and even religion, it also allows the development of these unique polities over time; investments, conflicts and random events driving their growth - or indeed, possible collapse!

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  • Traveller RPG: Supplement 2: Traders and Gunboats
    Traveller RPG: Supplement 2: Traders and Gunboats

    Showcasing the workhorses of space, Traders and Gunboats details a veritable fleet of civilian and quasi-military ships that can be found throughout the galaxy. Each entry comes complete with a history of the ship, notable elements in its construction, and comprehensive deck plans, ensuring you are never caught short when a boarding action takes place!

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  • Lawbringers - Mega City One Archives Vol 2 : Judge Dredd RPG
    Lawbringers - Mega City One Archives Vol 2 : Judge Dredd RPG

    This volume covers the most famous judges to have graced the streets of Mega-City One. From the most recognisable faces, such as Anderson, Dredd and Giant, Lawbringers provides a complete biography on each, charting their successes and failures.

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  • Castles and Crusades RPG: A12 The Paladin's Lament
    Castles and Crusades RPG: A12 The Paladin's Lament

    But before taking the gates one must pass a wilderness of dangers. The Outer Gate marks the end of the Causeway. It stands as a breach in a dike built to hold the surrounding swamps at bay, but one that now holds them penned into a fetid lake of stinking water and filth that laps the sides of that mighty fortress. Through this fetid morass the Causeway dips, vanishing beneath the black water. From the waters a ramp takes one to the Portico that lies before the gates, and the Kennel. Beyond the ramp...

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  • Classic Battletech RPG: Historical: Liberation Of Terra Volume 2
    Classic Battletech RPG: Historical: Liberation Of Terra Volume 2

    In 2777—after ten years of savage fighting in the Periphery—General Alaksandr Kerensky and the Star League Defense Force launched the final phase in the war against Stefan Amaris, the Usurper of the Star League. For two more years, the greatest army ever forged by humankind would wage a planetby-planet war for the heart of the League itself, ultimately landing on mankind’s homeworld of Terra. As the single greatest campaign ever fought in human history, Operation LIBERATION would change the fate...

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  • Classic Battletech RPG: Jihad Conspiracies: Interstellar Players 2
    Classic Battletech RPG: Jihad Conspiracies: Interstellar Players 2

    Yet along with the secrets revealed and the spreading fires of the Jihad, the Blakists unveiled terrible new weapons and an army the size of which the intelligence agencies of the Inner Sphere had scarcely dreamed, spawning a darker, new wave of mysteries, and whispers of shadowy cabals. Hidden worlds, cults of assassins, ancient societies and even the mysteries of hyperspace—all emerged as possible sources for the Word of Blake's newfound power. Once more spanning all of human space from ancient...

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