Computer And Games
[106 results priced between £2£100]

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106 computer and games £2 £100 /l/computer-and-games
  • Computer and Online Games in Germany: A Strategic Reference, 2006
    Computer and Online Games in Germany: A Strategic Reference, 2006

    INTRODUCTION & METHODOLOGYWhat Does This Report Cover?The primary audience for this report is managers involved with the highest levels of the strategic planning process and consultants who help their clients with this task. The user will not only benefit from the hundreds of hours that went into the methodology and its application, but also from its alternative perspective on strategic planning relating to computer and online games in Germany.As the editor of this report, I am drawing on a methodology...

  • Computer and Video Games - August 1994 + Stickers
    Computer and Video Games - August 1994 + Stickers

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £7.00
    retrogames.co.uk
  • Computer and Games
    Computer and Games

    This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving...

    £43.92
    wordery.com
  • Computer and Video Games - May 1998
    Computer and Video Games - May 1998

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £4.00
    retrogames.co.uk
  • Computers and Games
    Computers and Games

    Constitutes the proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. This title includes the papers that cover various aspects of artificial intelligence in computer-game playing.

  • Computer and Video Games - January 1998 + Stickers
    Computer and Video Games - January 1998 + Stickers

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £7.00
    retrogames.co.uk
  • Computer And Video Games - November 1981
    Computer And Video Games - November 1981

    Yes, Issue 1, it's true, the first ever issue of C&VG. Comic collectors have Superman No1, we have issue one of the longest running games magazine of all time. As it says on the cover, the first FUN computer magazine. Includes reviews of super rare games on some really obscure formats, amazing adverts from long forgotten companies (this is 1981 remember), program game listings, and lots of editorial and features.

    £200.00
    retrogames.co.uk
  • Computer and Video Games - Fabruary 1998
    Computer and Video Games - Fabruary 1998

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £4.00
    retrogames.co.uk
  • Computer and Video Games - January 1999
    Computer and Video Games - January 1999

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £4.00
    retrogames.co.uk
  • Computer and Video Games - October 1998
    Computer and Video Games - October 1998

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £4.00
    retrogames.co.uk
  • Computer and Video Games - July 1997
    Computer and Video Games - July 1997

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £4.00
    retrogames.co.uk
  • Computer and Video Games - July 1992
    Computer and Video Games - July 1992

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £5.00
    retrogames.co.uk
  • Computer and Video Games 1984 Yearbook
    Computer and Video Games 1984 Yearbook

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £15.00
    retrogames.co.uk
  • Anime Video Game and Computer Glasses
    Anime Video Game and Computer Glasses

    The Anime blends Gunnar technology with a classic frame silhouette. Spring hinges are tactfully hidden while the Gunnar logo is prominently displayed on both temples. Perfect for long sessions in front of your computer, we were fighting over the one pair of Gunnars here in the office. Associates that used our sample pair stated they experienced less eye fatigue and the typical headache at the end of the day was non-existent. Be good to your eyes and grab a pair today!

  • The Guide to Computer Simulations and Games
    The Guide to Computer Simulations and Games

    The Guide to Computer Simulations and Games

  • Gunnar Anime Video Game and Computer Glasses
    Gunnar Anime Video Game and Computer Glasses

  • Project X: Toys and Games - Computer Games
    Project X: Toys and Games - Computer Games

  • Acorn games and computers for sale: , Relive Gamings Golden Age
    Acorn games and computers for sale: , Relive Gamings Golden Age

    Acorn was founded in 1978 and went on to produce the king of the educational computers with the BBC Micro, along with the Electron and Archimedes systems.

    £1.00
    retroscene.co.uk
  • Algorithms and Networking for Computer Games
    Algorithms and Networking for Computer Games

    Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming. The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random...

    £51.48
    wordery.com
  • Computer Games and Technical Communication
    Computer Games and Technical Communication

    Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and...

    £62.30
    wordery.com
  • Computer Games and New Media Cultures
    Computer Games and New Media Cultures

    Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is...

    £155.07
    wordery.com
  • Computer Games and New Media Cultures
    Computer Games and New Media Cultures

    The International Handbook of Digital Games Studies provides an up-to-date overview of the field and perspectives for the future. The focus lies on aesthetic, social, cultural and educational aspects of computer games and persistent (multiplayer) game worlds.

    £145.80
    pickabook.co.uk
  • Computer Games as Educational and Management Tools
    Computer Games as Educational and Management Tools

    Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games...

  • Matrix Transforms for Computer Games and Animation
    Matrix Transforms for Computer Games and Animation

    Matrix Transforms for Computer Games and Animation

  • Computer Games and Language Learning
    Computer Games and Language Learning

    Language educators are increasingly taking advantage of developments in technology to explore the use of computer games. This book investigates this phenomenon and examines the relationship between technological innovation and development in the field of computer-assisted language learning. Exploring relevant theories and rationales, the discussion provides one of the first critical analyses of both early and contemporary research, including a recent case study conducted in Japan. This book supplies...

  • Computer Games: Text, Narrative and Play
    Computer Games: Text, Narrative and Play

    Computer Games: Text, Narrative and Play

  • Learning Science Through Computer Games and Simulations
    Learning Science Through Computer Games and Simulations

    At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations...

    £19.54
    wordery.com
  • Driving Games Manual: The Ultimate Guide to All Car-based Computer and Video Games by Joao Diniz Sanches
    Driving Games Manual: The Ultimate Guide to All Car-based Computer and Video Games by Joao Diniz Sanches

    Details This is the first book to provide a comprehensive overview of the fast-moving world of racing videogames. Recent advances in hardware have resulted in a massive leap in driving physics and graphics performance, with games capable of emulating real-life racing categories with near-realistic visuals to match. Starting with a history of racing games, and split into decades highlighting the major arcade, PC and console releases for that period, this book acts as a history, a buying guide and...

    £2.94
    worldofbooks.com
  • Computer Games and Team and Individual Learning
    Computer Games and Team and Individual Learning

    Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented.While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical...

  • Amstrad games, computers and consoles for sale: , Relive Gamings Golden Age
    Amstrad games, computers and consoles for sale: , Relive Gamings Golden Age

    Amstrad was founded in 1968 by Allan Sugar. Amstrad went on to produce the classic Amstrad CPC range of computers in 1984 complete with striking green keys. The CPC found success in Europe though never had the mass market appeal of the Sinclair Spectrum or Commodore 64.In 1986 Amstrad purchased the intellectual rights to Sinclair's Spectrum computer so producing the Spectrum +2 with built in tape deck and the Spectrum +3 with built in disc drive.  

    £1.00
    retroscene.co.uk