computer and games : 109 results priced between £2.00 and £150.00

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109 computer and games £2.00 £150.00 /l/computer-and-games
  • Computer and Online Games in Germany: A Strategic Reference, 2006
    Computer and Online Games in Germany: A Strategic Reference, 2006

    INTRODUCTION & METHODOLOGYWhat Does This Report Cover?The primary audience for this report is managers involved with the highest levels of the strategic planning process and consultants who help their clients with this task. The user will not only benefit from the hundreds of hours that went into the methodology and its application, but also from its alternative perspective on strategic planning relating to computer and online games in Germany.As the editor of this report, I am drawing on a methodology...

    £90.35
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    Computer and Video Games - August 1994 + Stickers
    Computer and Video Games - August 1994 + Stickers

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £7.00
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  • Computer and Video Games - January 1984
    Computer and Video Games - January 1984

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £5.00
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  • Computers and Games
    Computers and Games

    This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.

    £42.05
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    £42.05
    pickabook.co.uk
    £52.19
  • Computer And Video Games - November 1981
    Computer And Video Games - November 1981

    Yes, Issue 1, it's true, the first ever issue of C&VG. Comic collectors have Superman No1, we have issue one of the longest running games magazine of all time. As it says on the cover, the first FUN computer magazine. Includes reviews of super rare games on some really obscure formats, amazing adverts from long forgotten companies (this is 1981 remember), program game listings, and lots of editorial and features.

    £200.00
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  • Computer and Video Games - Fabruary 1998
    Computer and Video Games - Fabruary 1998

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £4.00
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    £4.00
  • Computer and Video Games - January 1999
    Computer and Video Games - January 1999

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £4.00
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    £4.00
  • Computer and Video Games - July 1997
    Computer and Video Games - July 1997

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £4.00
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    £4.00
  • Computer and Video Games - October 1998
    Computer and Video Games - October 1998

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £4.00
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  • Computer and Video Games 1984 Yearbook
    Computer and Video Games 1984 Yearbook

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £15.00
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  • The Guide to Computer Simulations and Games
    The Guide to Computer Simulations and Games

    The Guide to Computer Simulations and Games

    £32.00
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    £16.24
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    £32.00
    pickabook.co.uk
    £35.00
  • Gunnar Anime Video Game and Computer Glasses
    Gunnar Anime Video Game and Computer Glasses

    The Anime blends Gunnar technology with a classic frame silhouette. Spring hinges are tactfully hidden while the Gunnar logo is prominently displayed on both temples. Perfect for long sessions in front of your computer, we were fighting over the one pair of Gunnars here in the office. Associates that used our sample pair stated they experienced less eye fatigue and the typical headache at the end of the day was non-existent. Be good to your eyes and grab a pair today!

    £62.35
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    £52.08
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  • Project X: Toys and Games - Computer Games
    Project X: Toys and Games - Computer Games

    £2.63
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  • Sinclair games and computers for sale: , Relive Gamings Golden Age
    Sinclair games and computers for sale: , Relive Gamings Golden Age

    Sinclair released the ZX80 in 1980, followed by the ZX81 in 1982. Finally the Spectrum model that everyone knows and loves, the ZX Spectrum followed in the same year as the ZX81.The distinctive rubbers key were gone for the redesigned ZX Spectrum+ while in 1986 the Spectrum 128K was released with increased memory and sound capabilities.

    £4.20
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  • Boy and Girl Playing Computer Games
    Boy and Girl Playing Computer Games

    This disc is available for immediate download as a Virtual CD.

    £549.00
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  • Computer Games as Educational and Management Tools
    Computer Games as Educational and Management Tools

    Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games...

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  • Computer Games and Language Learning
    Computer Games and Language Learning

    Language educators are increasingly taking advantage of developments in technology to explore the use of computer games. This book investigates this phenomenon and examines the relationship between technological innovation and development in the field of computer-assisted language learning. Exploring relevant theories and rationales, the discussion provides one of the first critical analyses of both early and contemporary research, including a recent case study conducted in Japan. This book supplies...

    £55.00
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  • Computer Games and New Media Cultures
    Computer Games and New Media Cultures

    The International Handbook of Digital Games Studies provides an up-to-date overview of the field and perspectives for the future. The focus lies on aesthetic, social, cultural and educational aspects of computer games and persistent (multiplayer) game worlds.

    £145.80
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  • Matrix Transforms for Computer Games and Animation
    Matrix Transforms for Computer Games and Animation

    Matrix Transforms for Computer Games and Animation

    £28.43
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  • Computer Games and Team and Individual Learning
    Computer Games and Team and Individual Learning

    Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented.While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical...

    £46.31
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    £69.59
  • Computer Games: Text, Narrative and Play
    Computer Games: Text, Narrative and Play

    Computer Games: Text, Narrative and Play

    £18.16
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  • Driving Games Manual: The Ultimate Guide to All Car-based Computer and Video Games
    Driving Games Manual: The Ultimate Guide to All Car-based Computer and Video Games

    Driving Games Manual: The Ultimate Guide to All Car-based Computer and Video Games by Joao Diniz Sanches (Author), Bruno Senna (Foreword) Format: Hardcover (224 pages) ISBN 10: 1844255263 ISBN 13: 9781844255269 Publisher: J H Haynes & Co Ltd Published: 16 Oct 2008 Temporarily out of stock Item Condition: Brand New Price:£14.04List Price: £19.99You Save:£5.95 (30%) Temporarily out of stock Add to wishlist Or buy from Amazon.co.uk

    £14.04
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  • Algorithms and Networking for Computer Games
    Algorithms and Networking for Computer Games

    Algorithms and Networking for Computer Games

    £48.59
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  • Computer Games and the Social Imaginary
    Computer Games and the Social Imaginary

    In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice...

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  • Learning Science Through Computer Games and Simulations
    Learning Science Through Computer Games and Simulations

    At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations...

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  • Computer Games and New Media Cultures
    Computer Games and New Media Cultures

    Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is...

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  • Computer Games and Instruction
    Computer Games and Instruction

    There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense...

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  • Amstrad games, computers and consoles for sale: , Relive Gamings Golden Age
    Amstrad games, computers and consoles for sale: , Relive Gamings Golden Age

    Amstrad was founded in 1968 by Allan Sugar. Amstrad went on to produce the classic Amstrad CPC range of computers in 1984 complete with striking green keys. The CPC found success in Europe though never had the mass market appeal of the Sinclair Spectrum or Commodore 64.In 1986 Amstrad purchased the intellectual rights to Sinclair's Spectrum computer so producing the Spectrum +2 with built in tape deck and the Spectrum +3 with built in disc drive.  

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  • Computer and Video Games - February 1985
    Computer and Video Games - February 1985

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK. The first issue came out in November 1981, covering 8-bit Computer Games, with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG during...

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  • Computer And Video Games - April 1982
    Computer And Video Games - April 1982

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £30.00
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    £30.00
  • Computer and Video Games - April 1983
    Computer and Video Games - April 1983

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £12.00
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    £12.00
  • Computer And Video Games - April 1997
    Computer And Video Games - April 1997

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit computer games, with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG during...

    £5.00
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  • Computer And Video Games - August 1982
    Computer And Video Games - August 1982

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £20.00
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  • Computer And Video Games - August 1985
    Computer And Video Games - August 1985

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit Computer Games , with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG...

    £5.00
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  • Computer And Video Games - August 1987
    Computer And Video Games - August 1987

    Computer and Video Games still holds the record as the longest running multi-format games magazine in the UK . The first issue came out in November 1981, covering 8-bit computer games, with the final proper issue hitting the shelves in October 2004. C&VG changed in style often during its lifespan, owned by all three major games magazine publishers at different times, Emap, Future and Dennis. Pretty much every games console and computer format, including arcade machines, has been covered by C&VG during...

    £3.00
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