Pc Computer Games
[380 results priced between £2£100]

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380 pc computer games £2 £100 /l/pc-computer-games?page=2
  • Introduction To Programming Computer Games
    Introduction To Programming Computer Games

    This is a part of our regular Maker activities in the run up to Maker Faire 2014. In this hands-on session led by Sjoanda Creative you’ll learn the basics of coding for games via the Processing development environment, moving characters and objects around the screen, detecting user input, decision making, collisions, sound effects and animation.

    £20.00
    life.org.uk
  • Project X: Toys and Games - Computer Games
    Project X: Toys and Games - Computer Games

  • The Ethics of Computer Games
    The Ethics of Computer Games

    The Ethics of Computer Games

  • Computer Games 30th ANNIVERSARY EDITION (CD)
    Computer Games 30th ANNIVERSARY EDITION (CD)

    Details  Rock and roll hall of fame inductee, George Clinton, is bestknown for his extensive body of work produced along-side bandmates of Parliament and Funkadelic who single handedly turnedfunk and R&B on its head during the 70’s and early 80’s.  In 1982 George Clinton released Computer Games on CapitolRecords. While technically his first solo album, Computer Gamesstill featured the majority of his band-mates from the nowdisbanded Parliament and Funkadelic, musicians and singerssuch as Junie...

    £9.99
    spincds.com
  • Computer Strategy Games
    Computer Strategy Games

    personnel. insurance. rent. depreciation. loan payments. advertising / promotions. legal / accounting. miscellaneous expenses. supplies. payroll expenses. salaries / wages. utilities. dues / subscriptions / fees. taxes. repairs / maintenance.

    £10.00
    business-sample-plan.com
  • Algorithms and Networking for Computer Games
    Algorithms and Networking for Computer Games

    Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming. The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random...

    £51.48
    wordery.com
  • Learning Science Through Computer Games and Simulations
    Learning Science Through Computer Games and Simulations

    Learning Science Through Computer Games and Simulations

  • SADES A30 High Quality On-Ear Headphone with Microphone for computer games/music
    SADES A30 High Quality On-Ear Headphone with Microphone for computer games/music

    Brand:Sades; Model:A30; Type:Headphones (Headband); General Use:Computer; Communication:Wired; Connectors:3.5mm; Material:Plastic; Color:White,Black; Dimensions (cm):2095; Weight (kg):0.5; Speaker Frequency Response: 20Hz-20kHz

  • 100 Computer Games to Play Before You Die
    100 Computer Games to Play Before You Die

    PacMan, Space Invaders, Sonic the Hedgehog, Prince of Persia - computer games have been drawing us in for decades. But which of the vast array are true classics; which...

  • 59570 Buriatia Republic 2000 Computer Games perf sheetlet containing 3 values unmounted mint
    59570 Buriatia Republic 2000 Computer Games perf sheetlet containing 3 values unmounted mint

    £2.96
    thematics4u.com
  • Computer Games
    £1.80
    cardly.co.uk
  • Computer Games Design courses & Computer Games Design classes
    Computer Games Design courses & Computer Games Design classes

    There are loads of avenues to explore if you’re genuinely interested in computer games design. Consider games development for iPhone/iPod Touch. You’ll use Objective X and Open GL ES, understand computer programming particularly C or C++ and get comfortable using Apple Macs and PCs. Alternatively, character animation and modelling courses are designed for you to get into animation within the games and VFX industry. Learn to design characters and animal art, human anatomy, biped and quadped animation...

    £2,800.00
    hotcourses.com
  • George Clinton Computer Games 1982 USA vinyl LP ST-12246
    George Clinton Computer Games 1982 USA vinyl LP ST-12246

    GEORGE CLINTON Computer Games (1982 US Capitol 6-track vinyl LP gold promotional stamped picture sleeve with deletion punch hole in the top right corner ST-12246) 1. Get Dressed 3:392. Mans Best Friend/Loopzilla 12:463. Pot Sharing Tots 3:404. Computer Games 6:425. Atomic Dog 4:426. Free Alterations 4:157. One Fun At A Time 4:25

  • How To Write A Computer Games Retailer Business Plan
    How To Write A Computer Games Retailer Business Plan

    Make certain that you utilize the business plan in the correct way; it should confront you as much as the organization is undeniably going to. Find out what your customers want before making a decision about what you are going to supply them. Cash flow is key in your business; considerably more critical than your profit and loss. You should always aim to cut your expenses and only pay out for what you genuinely need; and you must give up your unessential costs until you are equipped to pay. In...

    £10.00
    discount-business-plan.com
  • IDS Half term event - Creating computer games - for Kids ages 10
    IDS Half term event - Creating computer games - for Kids ages 10

    *Easy, Fun!. *Learn to create and develop your own games. *Learn to program a computer - "make" the game rather than "play" the web!. *Learn how to create animations. *Learn while playing and having FUN!!!. *Certificates will be given, games could be uploaded to our siteor your facebook etc. *Easy, anyone can do it! Girls and boys welcome!. *Not part of the school subjects, but will be extremely helpful if you wish study ICT. *Be more creative with computers rather than simply be a clever...

    £5.00
    allinlondon.co.uk
  • Computer Games and Technical Communication
    Computer Games and Technical Communication

    Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and...

    £62.30
    wordery.com
  • Computer Games as Educational and Management Tools
    Computer Games as Educational and Management Tools

    Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games...

  • Educational Potential of Computer Games
    Educational Potential of Computer Games

    The increasing focus on the use of computer games across all ages prompts an investigation into how games can be effectively applied in everyday learning contexts. This book aims to establish a framework for understanding educational use of computer games. It presents an overview, analysis and discussion of the relevant research.

  • Fantastic Four Computer Games - Commodore 64
    Fantastic Four Computer Games - Commodore 64

    Fantastic Four, commodore 64, c64, game, tape, Mastertronic, and, other, key, words

    £3.00
    retroscene.co.uk
  • Matrix Transforms for Computer Games and Animation
    Matrix Transforms for Computer Games and Animation

    Matrix Transforms for Computer Games and Animation

  • Computer Games and New Media Cultures
    Computer Games and New Media Cultures

    Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is...

    £155.07
    wordery.com
  • Artificial Intelligence for Computer Games: An Introduction
    Artificial Intelligence for Computer Games: An Introduction

    Artificial Intelligence for Computer Games: An Introduction

  • Computer Games and Language Learning
    Computer Games and Language Learning

    Language educators are increasingly taking advantage of developments in technology to explore the use of computer games. This book investigates this phenomenon and examines the relationship between technological innovation and development in the field of computer-assisted language learning. Exploring relevant theories and rationales, the discussion provides one of the first critical analyses of both early and contemporary research, including a recent case study conducted in Japan. This book supplies...

  • Computer Games and New Media Cultures
    Computer Games and New Media Cultures

    The International Handbook of Digital Games Studies provides an up-to-date overview of the field and perspectives for the future. The focus lies on aesthetic, social, cultural and educational aspects of computer games and persistent (multiplayer) game worlds.

    £145.80
    pickabook.co.uk
  • REALITY - SOMETHING THAT HAPPENS WHEN YOU ARE NOT PLAYING COMPUTER GAMES
    REALITY - SOMETHING THAT HAPPENS WHEN YOU ARE NOT PLAYING COMPUTER GAMES

    £9.99
    itiswhatitis.co.uk
  • Weird Computer Games
    Weird Computer Games

    Book listing the BASIC code required to write computer games for Commodore 64, VIC 20, Apple, TRS 80, BBC, Electron and Spectrum.

    £4.00
    retroscene.co.uk
  • The A-Z of Cool Computer Games
    The A-Z of Cool Computer Games

    Do you remember what it was like when computers were new? When they seemed mysterious and exciting? Did you ever pass a grotty C15 tape around the schoolyard, or make a shop assistant quietly seethe as you asked them to load 'Manic Miner' on the computer? If you have ever had a magical garning moment - then "The A-Z of Classic Computer Games" is the book for you! Prepare to download a diverse and highly entertaining plethora of computational nostalgia that includes sections on: The Computers: Looking...

    £6.36
    wordery.com
  • Computer Games and Team and Individual Learning
    Computer Games and Team and Individual Learning

    Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented.While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical...

  • Computer Games: Text, Narrative and Play
    Computer Games: Text, Narrative and Play

    Computer Games: Text, Narrative and Play

  • Creepy Computer Games
    Creepy Computer Games

    Book listing the BASIC code required to write 8 computer games for Commodore 64, VIC 20, Apple, TRS 80, BBC, Electron and Spectrum.

    £4.00
    retroscene.co.uk