pc computer games : 318 results priced between £2.00 and £100.00

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318 pc computer games £2.00 £100.00 /l/pc-computer-games?page=2
  • Matrix Transforms for Computer Games and Animation
    Matrix Transforms for Computer Games and Animation

    Matrix Transforms for Computer Games and Animation

    £28.43
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    £28.43
    Artificial Intelligence for Computer Games: An Introduction
    Artificial Intelligence for Computer Games: An Introduction

    Artificial Intelligence for Computer Games: An Introduction

    £25.19
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    £25.19
  • Computer Games and Language Learning
    Computer Games and Language Learning

    Language educators are increasingly taking advantage of developments in technology to explore the use of computer games. This book investigates this phenomenon and examines the relationship between technological innovation and development in the field of computer-assisted language learning. Exploring relevant theories and rationales, the discussion provides one of the first critical analyses of both early and contemporary research, including a recent case study conducted in Japan. This book supplies...

    £55.00
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    £55.00
  • Computer Games and New Media Cultures
    Computer Games and New Media Cultures

    The International Handbook of Digital Games Studies provides an up-to-date overview of the field and perspectives for the future. The focus lies on aesthetic, social, cultural and educational aspects of computer games and persistent (multiplayer) game worlds.

    £145.80
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    £145.80
  • How to Create Fantasy Art for Computer Games
    How to Create Fantasy Art for Computer Games

    This book is a practical guide on how to create artwork for computer games - a burgeoning area in which thousands of artists are hired each year. The guide mostly focuses on fantasy art but the information it gives on media - both traditional and digital, doodling, light, mass and negative space creatures, game genre, working with models, composition, perspective, character development, interactive environments, and atmosphere is pertinent to all computer art. A gallery of fine art and illustration...

    £10.97
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    £10.97
  • REALITY - SOMETHING THAT HAPPENS WHEN YOU ARE NOT PLAYING COMPUTER GAMES
    REALITY - SOMETHING THAT HAPPENS WHEN YOU ARE NOT PLAYING COMPUTER GAMES

    £9.99
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    £9.99
  • Computer Games and Team and Individual Learning
    Computer Games and Team and Individual Learning

    Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented.While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical...

    £46.31
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  • Computer Games in the Efl Classroom
    Computer Games in the Efl Classroom

    Computer Games in the Efl Classroom : Paperback : Anchor Academic Publishing : 9783954890682 : 23 May 2013

    £45.80
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    £45.80
  • Computer Games: Text, Narrative and Play
    Computer Games: Text, Narrative and Play

    Computer Games: Text, Narrative and Play

    £18.16
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  • Algorithms and Networking for Computer Games
    Algorithms and Networking for Computer Games

    Algorithms and Networking for Computer Games

    £48.59
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  • Computer Games and the Social Imaginary
    Computer Games and the Social Imaginary

    In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice...

    £9.99
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    £9.99
  • Computer Games and New Media Cultures
    Computer Games and New Media Cultures

    Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is...

    £129.59
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  • Advances in Computer Games
    Advances in Computer Games

    This volume constitutes the thoroughly refereed post-conference proceedings of the Twelfth Advances in Computer Games Conference, ACG 2009, held in Pamplona, Spain, in May 2009. The 20 revised full papers presented were carefully reviewed and selected from 41 submissions for inclusion in the book. The topics addressed contain Monte-Carlo tree search, Bayesian modeling, selective search, brute force, conflict resolution, solving games, optimization, concept discovery, incongruity theory, and data...

    £47.93
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  • Artificial Intelligence for Computer Games
    Artificial Intelligence for Computer Games

    The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI techniques into current electronic entertainment games. The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning...

    £85.78
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  • Biologically Inspired Artificial Intelligence for Computer Games
    Biologically Inspired Artificial Intelligence for Computer Games

    Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificial intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game.Biologically Inspired Artificial Intelligence for Computer Games reviews several strands of modern artificial intelligence, including supervised and unsupervised artificial neural networks; evolutionary algorithms; artificial immune...

    £46.31
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  • Boulder Crash by Blaby Computer Games
    Boulder Crash by Blaby Computer Games

    1984 SUPER RARE Arcade action game. Outrageous rip-off of Boulder Dash.

    £50.00
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    £50.00
  • Computer Games - Software
    Computer Games - Software

    £4.71
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    £4.71
  • Computer Games and Instruction
    Computer Games and Instruction

    There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense...

    £13.91
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  • Copta Snatch by Blaby Computer Games
    Copta Snatch by Blaby Computer Games

    1984 Rare Action shoot-em-up game with a rather rude sounding title.

    £40.00
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    £40.00
  • Cosmic Crusader by Blaby Computer Games
    Cosmic Crusader by Blaby Computer Games

    £40.00
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    £40.00
  • Gotcha by Blaby Computer Games
    Gotcha by Blaby Computer Games

    £25.00
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    £25.00
  • How to become a Computer Games Developer
    How to become a Computer Games Developer

    an understanding of the history and culture of games. the ability to think creatively and solve problems. excellent team-working skills and analytical skills. good oral and written communication skills. excellent IT skills. flexibility and adaptability. the ability to keep up with industry developments and willingness to acquire new skills.

    £1,436.00
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    £1,436.00
  • Preston Computer Games Catalogue
    Preston Computer Games Catalogue

    RARE catalogue of Dragon 32 games by Preston Computer Games.

    £5.00
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    £5.00
  • Reversi by Preston Computer Games
    Reversi by Preston Computer Games

    1982 RARE Computer version of the classic board game.

    £25.00
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  • Starman Jones by Blaby Computer Games
    Starman Jones by Blaby Computer Games

    £50.00
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    £50.00
  • The Philosophy of Computer Games
    The Philosophy of Computer Games

    Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience...

    £93.59
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  • PC Games at great prices from Axem Computers Hull East Yorkshire
    PC Games at great prices from Axem Computers Hull East Yorkshire

    £187.19
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  • Azabat Accessible Computer Games Volume 2 - CD-ROM Win
    Azabat Accessible Computer Games Volume 2 - CD-ROM Win

    £35.26
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  • How To Write A Computer Games Outlet Business Plan
    How To Write A Computer Games Outlet Business Plan

    Make certain you use your business plan in the best way; it must challenge you as much as the company is undeniably going to. Discover what your likely buyers want prior to making a choice about what you're going to try to provide to them. Cash flow is most important in your business; significantly more crucial than your profit and loss. You should constantly try and reduce your expenses and only pay out for what you must have; and you must waive your optional costs until you're ready. In your...

    £10.00
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  • Using Computers Games across the Curriculum
    Using Computers Games across the Curriculum

    Using Computers Games across the Curriculum

    £15.12
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    £15.12
  • The Guide to Computer Simulations and Games
    The Guide to Computer Simulations and Games

    The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree.

    £35.00
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  • Computer Video Games
    Computer Video Games

    Computer Video Games £15.00 £3.50 add to cart Quantity: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137...

    £3.50
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    £3.50
  • How To Write A Computer Games Store Business Plan
    How To Write A Computer Games Store Business Plan

    Make sure that you make use of your plan suitably; it must challenge you just like your organization is undeniably going to. Identify what your possible customers want prior to making a choice about what you're going to try to supply to them. Cash flow is important in your business; decidedly more essential than your other financials. You must constantly aim to reduce expenses and only paying out for what you actually need; and drop the non-essential expenses until your business is ready. In...

    £10.00
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  • How To Write A Computer Games Retail Business Plan
    How To Write A Computer Games Retail Business Plan

    Ensure that you make use of your plan in the correct way; it must challenge just like the business is undeniably going to. Determine what your possible buyers want prior to making a choice about what you are going to provide them. Your cash flow is important; substantially more significant than your other financials. Constantly aim to reduce fixed costs and concentrate on paying for what you genuinely need; and you should ignore the optional overheads until you can afford to pay for them. In...

    £10.00
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  • How To Write A Computer Games Shop Business Plan
    How To Write A Computer Games Shop Business Plan

    Make certain you make use of your plan properly; it should demand like the company is undeniably going to. Determine what your likely consumers want prior to coming to a conclusion about what you are going to try to sell to them. Cash flow is critical in business; considerably more crucial than profit and loss. Always try and reduce your fixed costs and concentrate on paying out for what you genuinely need; and leave your non-essential expenses until you can afford to pay for them. In your Computer...

    £10.00
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