Children's Educational Software Buying Guide
Let's face it. Technology
is a huge part of children's lives these days. Whether it be video games,
computer games,
or television
programmes, they are hooked. So why not make it worth their while? Instead of wasting away brain cells, give them something educational
to go by. Educational software
can provide a learning foundation for young children
and build upon learning skills
for older ones. They will be having fun and getting something out of it. And after all, that is what learning
is all about.
Educational software
was created with learning foundations in mind. Companies such as Creative Wonders,
Disney Interactive,
The Learning Company,
Leap Frog,
Scholastic,
and Sesame Workshop
have all created games
meant to be fun while enhancing a broad or specific range of knowledge. 
Nursery School: Ages 3-4

Young children are in the beginning stages of learning.
Concepts such as ABC's,
how things work,
early number recognition,
counting,
music,
and critical thinking
are all very important to early child development.
To enhance social awareness,
children can play games with their favourite storybook characters,
teaching morals and the value of friendships.
Children will also be introduced to the computer
and be learning ideas such as pointing and clicking with the mouse,
and beginning typing.
Recommended programmes for this age group:
Language Arts | Mathematics | Sciences | Early Thinking Skills | Building Creativity |
Primary School: Ages 5-10

Educational software
for this age range will build upon the learning
that is already taking place in the classroom.
With these years being crucial for learning, it is important to enhance a child's knowledge base
or ways of thinking
by presenting outside reinforcements. Since computer games
are popular with kids,
this is the perfect way to promote imagination
and to study
subjects like geography,
history,
math,
phonics,
reading,
science,
and spelling.
Students
are building upon their basic computer knowledge
and exploring more in-depth technological
concepts. They can begin to learn the process of opening and saving documents
as well as naming and understanding the basis of folders.
Typing skills
are presented and tweeked throughout these years as well, and it never hurts to continue to practice.
Recommended programmes for this age group:
Language Arts | Mathematics | Sciences | Social Studies | Art and Design |
Secondary School: Ages 11-16

Educational software
for this age range aims to solidify previous studies as well as incorporate foundations for test-taking
and higher learning.
Programmes may cater to their independence, abilities to think critically, and foster maturity.
With pre-teens
and teens
using the computer for social networking,
many games often tailor this feature into their program. Teens can chat
with other teens about their studies
or about their plan of action in many interactive computer games
or take up a new foreign language.
Recommended programmes for this age range:
Test Preparation | Foreign Language | Learning Resources | Discovery | Creativity and Design |
Related Guides
External Links
- DiscoveryEducation.com: Discovery's education section brings personal reviews on the best educational software.
- Wikipedia.org: Information on the education system for England, Wales, and Northern Ireland.
- Wikipedia.org: Information on the institution of Learning and Teaching in Scotland.